home *** CD-ROM | disk | FTP | other *** search
- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Walker = 1970's 8-Track Player
- Date: 20 Mar 1996 23:59:16 +0100
- Organization: dis-
- Message-ID: <4iq2k4$hif@serpens.rhein.de>
- References: <4in47b$4qf@kaon.kuai.se> <DoKtxz.A2y@cix.compulink.co.uk>
- NNTP-Posting-Host: serpens.rhein.de
-
- jralph@cix.compulink.co.uk ("Jolyon Ralph") writes:
-
- >They published the Hardware Reference Manual. It has a chapter on how to
- >access the low-level disk interface. If that isn't telling people it's OK
- >to use it, what is?
-
- It is telling how the hardware works.
- It is also telling how to use the hardware for special purposes.
- It is NOT telling that direct hardware access is a good idea.
- It is telling that direct hardware access often conflicts with the
- system (and is therefore only allowed when the system is not running).
-
- >ps. This doesn't mean *I* think it's a good idea, I'm just saying it's
- >quite reasonable for games developers to have thought it was perfectly
- >sensible to bash hardware, and they are not entirely to blame.
-
- They are entirely to blame since the first non-"unexpanded A1000s" were
- available. Think about all the games that failed with any fast memory
- available. That's pure c0d3rware.
-
- >Floppy-disk protection systems were an unfortunate necessity and wouldn't
- >be easy without low-level access anyway.
-
- But the games do not use the hardware banging for disk protection.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-